OurGruuv is a collection of solutions to help empowered product teams...
GruuvTheory:
Flow state, also known as being in the zone, is when we are in the optimal state of consciousness where we feel our best and perform our best.
GruuvTheory states that the highest performing teams achieve a similar phenomenon, but at the group level -- and it is our mission to uncover ways to unlock this potential for product and engineering teams.
The conditions to flow state are:
The highest-performing teams have one thing in common: psychological safety — the belief that you won’t be punished when you make a mistake. Studies show that psychological safety allows for moderate risk-taking, speaking your mind, creativity, and sticking your neck out without fear of having it cut off — just the types of behavior that lead to market breakthroughs.--Harvard Business Review
Thought work is hard work. The vulnerability needed to put your work out there... the lack of 100% correctness and the need to converse about that ambiguity... the ease in which blame can be bestowed. No wonder so many teams fail.
However, your team can build a habit of trust-worthy behaviors by; building habits of continuously improving clarity, blamelessly conversing about mirror measures, and establishing habits where we encourage each other with observations and specificity.
Inthe wiki article on psychological safety, they list out 10 ways to meaure where you team is on the psychological safety spectrum by scoring agreement with certain statements, where higher agreement correlates strongly with increased psychological safety:
The gruuviest teams use Appreciative Inquiry, which advocates collective inquiry into the best of what is, in order to imagine what could be, followed by collective design of a desired future state that is compelling and thus encourages organic, positive, and continuous improvement.
--Wiki article on Appreciative InquiryAppreciative inquiry attempts to use ways of asking questions and envisioning the future in order to foster positive relationships and build on the present potential of a given person, organization or situation. The most common model utilizes a cycle of four processes, which focus on what it calls:
- DISCOVER: The identification of organizational processes that work well.
- DREAM: The envisioning of processes that would work well in the future.
- DESIGN: Planning and prioritizing processes that would work well.
- DESTINY (or DEPLOY): The implementation (execution) of the proposed design.
The aim is to build – or rebuild – organizations around what works, rather than trying to fix what doesn't. AI practitioners try to convey this approach as the opposite of problem solving.
We use OurGruuv Observations to be specific about highlighting "the best of what is".
As such, all OG teams have a goal of atleast one author on each team per week so that we are constantly capturing "the best of what is".
HABIT THEORY
Champions don’t do extraordinary things,” Dungy would explain. “They do ordinary things, but they do them without thinking, too fast for the other team to react. They follow the habits they’ve learned.”
― Charles Duhigg, The Power Of Habit
= Understanding Continuous Improvement
OurGruuv Solutions:
A team is defined as; a number of persons associated together working towards a shared purpose/goal.
On a team there are a variety of responsibilities and outcomes that must work in unison for the team to achieve their goals. We call theseAssignments. They are the building blocks... the foundation on which strengths-based teams are built.
Knowing =Naming, continually refining, and assigning Assignments. Teams that do this accelerate through the storming phase as well as have overall stronger performance.
Unstated expectations are resentments waiting to happen…… while clear, assigned, and outcome-based responsibilities are critical for team flow state, continuous improvement, leading to exponential success
Image credit: Stanford University: Cardinal at Work:Manager toolkit
BEFORE OurGruuv:
Unstated expectations are resentments waiting to happen
… your teams are frustrated because of the strain caused by a sea of unstated expectations, which leaves you in a constant state of wonderingwho is responsible for what.
--or--
… your teams are frustrated because they do not get to use their indivdual strengths on a daily basis because responsibilities are overly-rigid and based on always out-of-date, irrelevant, antiquated job descriptions.
AFTER OurGruuv:
We believe that when you clearly state expectations, teammates will suprise and delight by undoubtedly exceeding them
Your teams are crushing it within the Perform phase of a team life cycle because:
- Every teammate's can say "I use my strengths every day", because their job descriptions is…
- … ever-green fresh, NOT set once and forgotten
- … as unique as they are as a teammate, NOT detatched from reality (aka standardized and vague)
- … optimized for thought-work, meaning made up of a set of outcome-based responsibilities, NOT a creativity-crushing series of assembly-line style instructions
- The lego blocks that make up the ever-fresh, unique-to-you, outcome-based job descriptions are continuously updated/improved upon, and this is NOT be handled in an inevidable graveyard of doomed-to-fail spreadsheets and docs
- Teams are set up for succcess because they are organized based on the right collection of strengths. This process leans on the collection of Assignments and relevant job descriptions as a vital key, and NOT be a game of "cog Tetris" where managers force folks together with no way to check the compatibility of the group
PRODUCT FEATURES:
Growing =Clear, consistent, and fair growth framework...… built on the specific behaviors, skills, and/or knowledge…… your team observes through experiences, converses about frequently, and truly values.
We should measure teams by their impact on our customers...… and we should measure individuals by their impact on their team.
BEFORE OurGruuv:
You're confused, frustrated, and discouraged about the career path for you and your teammate, which is unclear and inconsistent at best – unfair and biased at worst.
You've tried one of three things... all have left you and your team feeling frustrated:
- The Competency Model
These fail because they are overly vague, one-size-fits-all, and though they provide clarity into the promotion system, they are too disconnected from the reality of the ever-evolving nature of thought work to have any hope of being (let alone staying) relevant.
- The Tech Skills Platforms
These fail because they are myopically focused on the pure technology skills and usually have no association to your compensation, responsibilities, or title. They are great for training, but they miss the boat on being a unifying system that captures the most important thing... how your work is experienced by your team.
- The Wild West Technique
This is what we see the most of. No real defined system whatsoever.
If your manager thinks you should be a senior... great, you are! Why? Who knows?Why is the other teammate not a senior? Who knows?Why does employee X make more when they do the same as employee Y? You've got it... who knows!?!?!Regardless of how well-intentioned this may seem... it will always lead to inconsistency, bias, lack of fairness, lack of trust, and ultimately resentment on any team.
AFTER OurGruuv:
You're increasingly self-assured that the good intentions of your org are backed by a growth framework that is relevant to you, continuously improving, and supports clear opportunities for growth, compensation fairness, and overall equity.
The thought-work that empowered product teams do (engineering, design, quality assurance, data analysis, product management, project management, etc) requires something different, something better.
Let's look at how those three things you've tried will go once you add OG to the mix:
- Abilities tailored for us, not competencies made for no one
In our style of work, we need the uniqueness of our team, our approaches, our guiding principles to be at the center of our growth framework. Abilities (which are skills, behaviors, and knowledge) we build and continuously clarify, not stagnant and irrelevant competency libraries.
- What you do, not what you know
Training apps are great. They just aren't great as the cornerstone of your growth framework. It may seem wise to award milestones based on certificates and how your team does on tests. We even encourage this for the bare minimum / earliest milestones. However, beyond that it should be about how your teammates experience your work, not what some test says.
- Remove bias with specificity
In the book9 Lies about work(which influenced much of the OurGruuv:Grow offering)they tackle 9 highly believer concepts in business. One of which deals directly with rating people.
LIE: People can reliably rate other peopleTRUTH: People can reliably rate their own experience(Because that's all we have)We believe that the only growth frameworks that matter are the ones that are specific, based on teammate experiences, and contiuously improved (used/referenced weekly and not quarterly or annually).
PRODUCT FEATURES:
FAQ / Glossary- Assignmentsare the lego blocks that allow individuals and teams to sanely assign responsibilities and outcomes. These are nouns.Assignments contain abilities.
- Abilitiesare the tools we value/recognize (skills, behaviors, and knowledge). They are the tools you need to complete those role responsiblities. These are verbs.Abilities have up to 5 milestones.
- Milestonesare the measure of how others have experienced you weilding an ability. For instance if "Decomposing & Sequencing work" was an ability of ours, the milestones would likely look something like this:
- Milestone 1 = We ask these teammates to help kickoff projects that only impact a few memebers of a team
- Milestone 2 = We ask these teammates to help kickoff projects that impact their entire team, and has consequences up to a sprint
- Milestone 3 = We ask these teammates to help kickoff projects that impact multiple teams, and has consequences up to a quarter
- Milestone 4 = We ask these teammates to help kickoff projects that impact the entire department, and has consequences up to a couple of years
- Milestone 5 = We ask these teammates to help kickoff any and all projects and help coordinate these projects across departments
Conv'ing =Specific, relevant, and actionable feedback and recognition based on observations and built for everyone…… Paired with focused and ongoing conversations… all in order to build the habits exceptional teams have... the habits of appreciative inquiry, psycological safety, and continuous improvement
Specific + Relevatant = Actionable & Meaningful:Feedback and recognition that is generic might feel good for a second, but it is valueless in the long run. On the other hand there is a better way. It starts by having feedback and/or recognition based on a specificObservation, references the shared set ofRoles, Abilities, and/or Values, and is cataloged and organized as a part of not only the auther and recipient's story, but also directly visible and associated with the roles, abilities, and values referenced.PRODUCT FEATURES:
- Project Management hygiene (stories reflect reality, meaning they are in the correct state and have the proper details) is a habit that great teams have
- If the proper details are in one source of truth, the one place where they have to be, the Project Management system, we can automate things like change logs, therefore reducing the wasteful double entry into multiple disparate systems.
- Story Cycle Time is one of the most powerful team health metrics available.
- Review ratios, work-in-progress limits, and volatility calculations are phenomenal tools that can be used to help everyone stay aligned.